Honestly pretty confused as to if there's a goal in the game. Some instructions would be nice. I'm just walking around trying not to touch Yuyuko, but it looks from the comments like I'm supposed to pick up stuff to feed her, but I haven't figured out how those work yet. The music was really fitting, but I agree about the light being a bit too un-useful (Probably the fact that the Myon itself obscures vision contributes to the light not being as useful as it could have been).
Second playthrough. Saw the cake after walking around randomly and I figured out the goal only after reading the comments, but I too got lost after feeding Yuyuko 2 times and I couldn't find where I'm supposed to head to next. Maybe some indication such as an arrow would be nice.
A very polished-feeling experience with simple gameplay and amusing concepts. I would have enjoyed it more with a clearer light, though. I wandered around the whole first level several times with a YuyuNO in tow, and never did find the second cake.
I thought, "What if Youmu jumped from fear and was momentarily immobile each time a YuyuNO appeared?" That might strengthen the player's panic while also being in-character for our poor ghost-fearing half-dead gardener.
Pretty good, i love the mechanic of Myon offering the light, but the light is a little too dim, and makes it hard to navigate. if it made the area a little brighter, or expanding the range it illuminates, i think it could greatly improve. I also got lost after getting yuyuko food for the 3rd time, and hitting space restarted the game. was that the end? or was i just lost...
Hitting space alone certainly should not restart the game, maybe in web version pressing it somehow trigers a button press. The game has 4 levels, feeding the last cake shows the victory screen.
Ah, i'll give it another shot later then. I love the over all concept, but i'd love an update that just makes it a tiny bit easier to see and navigate, but not too much. Keep it creepy, but not frustrating.
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I have no idea what to do, but I was also scared to death. I hope the author can write a document to tell us how to play
After I treat yuyuko 2 cakes, I could barely find the way out( even I circled again and again) hoping for more tips orz
Honestly pretty confused as to if there's a goal in the game. Some instructions would be nice. I'm just walking around trying not to touch Yuyuko, but it looks from the comments like I'm supposed to pick up stuff to feed her, but I haven't figured out how those work yet. The music was really fitting, but I agree about the light being a bit too un-useful (Probably the fact that the Myon itself obscures vision contributes to the light not being as useful as it could have been).
Second playthrough. Saw the cake after walking around randomly and I figured out the goal only after reading the comments, but I too got lost after feeding Yuyuko 2 times and I couldn't find where I'm supposed to head to next. Maybe some indication such as an arrow would be nice.
A neat concept. Explains why Youmu is afraid of ghosts also.
A very polished-feeling experience with simple gameplay and amusing concepts. I would have enjoyed it more with a clearer light, though. I wandered around the whole first level several times with a YuyuNO in tow, and never did find the second cake.
I thought, "What if Youmu jumped from fear and was momentarily immobile each time a YuyuNO appeared?" That might strengthen the player's panic while also being in-character for our poor ghost-fearing half-dead gardener.
Pretty good, i love the mechanic of Myon offering the light, but the light is a little too dim, and makes it hard to navigate. if it made the area a little brighter, or expanding the range it illuminates, i think it could greatly improve. I also got lost after getting yuyuko food for the 3rd time, and hitting space restarted the game. was that the end? or was i just lost...
Hitting space alone certainly should not restart the game, maybe in web version pressing it somehow trigers a button press. The game has 4 levels, feeding the last cake shows the victory screen.
Ah, i'll give it another shot later then. I love the over all concept, but i'd love an update that just makes it a tiny bit easier to see and navigate, but not too much. Keep it creepy, but not frustrating.