Yuyuko is on an eating spree. Again...

Move with WASD.

Made in 72 hours during a gamejam

Team:

  • Programming: Vivid Turtle, Gman8r (lighting system, character movement)
  • Music: JRAFS
  • Art: Kasane Kujiragi
  • Level Design: Vivid Turtle

The game has been slightly tweaked after the gamejam (light radius increase and a minor bugfix), download FeedingTimeWebOriginal.zip if you want to play the original jam entry

StatusPrototype
PlatformsHTML5, Windows, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorVivid Turtle
GenrePuzzle
Made withUnity
TagsHorror, maze, Touhou

Download

Download
FeedingTimeWebOriginal.zip 13 MB
Download
FeedingTimeWin.zip 19 MB
Download
FeedingTimeLinux.zip 36 MB

Comments

Log in with itch.io to leave a comment.

I have no idea what to do, but I was also scared to death. I hope the author can write a document to tell us how to play

After I treat yuyuko 2 cakes, I could barely find the way out( even I circled again and again) hoping for more tips orz

(1 edit) (+1)

Honestly pretty confused as to if there's a goal in the game. Some instructions would be nice. I'm just walking around trying not to touch Yuyuko, but it looks from the comments like I'm supposed to pick up stuff to feed her, but I haven't figured out how those work yet. The music was really fitting, but I agree about the light being a bit too un-useful (Probably the fact that the Myon itself obscures vision contributes to the light not being as useful as it could have been).

(+1)

Second playthrough. Saw the cake after walking around randomly and I figured out the goal only after reading the comments, but I too got lost after feeding Yuyuko 2 times and I couldn't find where I'm supposed to head to next. Maybe some indication such as an arrow would be nice.

(+1)

A neat concept.  Explains why Youmu is afraid of ghosts also.

A very polished-feeling experience with simple gameplay and amusing concepts. I would have enjoyed it more with a clearer light, though. I wandered around the whole first level several times with a YuyuNO in tow, and never did find the second cake.

I thought, "What if Youmu jumped from fear and was momentarily immobile each time a YuyuNO appeared?" That might strengthen the player's panic while also being in-character for our poor ghost-fearing half-dead gardener.

Pretty good, i love the mechanic of Myon offering the light, but the light is a little too dim, and makes it hard to navigate. if it made the area a little brighter, or expanding the range it illuminates, i think it could greatly improve. I also got lost after getting yuyuko food for the 3rd time, and hitting space restarted the game. was that the end? or was i just lost...

Hitting space alone certainly should not restart the game, maybe in web version pressing it somehow trigers a button press. The game has 4 levels, feeding the last cake shows the victory screen.

Ah, i'll give it another shot later then. I love the over all concept, but i'd love an update that just makes it a tiny bit easier to see and navigate, but not too much. Keep it creepy, but not frustrating.